Tiles animation

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Happosai
Posts: 7
Joined: 03 Dec 2017, 13:32

05 Dec 2017, 14:46

Hello,

I have seen in the vids tutorials that tiles could be animated.

How do y ou do that? I can't see the way to animate them... Did I miss something?

Very good soft by the way!

Thaks
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admin
Site Admin
Posts: 643
Joined: 03 Jun 2014, 19:14

05 Dec 2017, 19:54

Hello,
you can create animated screenlists in VTM and then add them to Videonizer, Videonizer will play the animated tile automatically.

Moreover, you can use VTM right from Videonizer. The basic principle is shown here:
https://www.youtube.com/watch?v=jDfrhFcZqBo

How to setup VTM to create animated screenlists:
https://www.youtube.com/watch?v=UmFFIeDQi4c
Happosai
Posts: 7
Joined: 03 Dec 2017, 13:32

08 Dec 2017, 23:51

Thanks!

I can create now animated tiles, great stuff!!

I've juste activated my serial, but i can't found a way to choose shots manually (screenshot with a little player with sort timeline options). Where can I find that?

Best regards

FS
Happosai
Posts: 7
Joined: 03 Dec 2017, 13:32

09 Dec 2017, 09:54

Being more specific with that problem, this the log when I try to choose manually the shot (right click on the file on VTM after adding the file):

[INFO] [10:46:49] Program started
[DEBUG] [10:47:03] .... Engine 2 DxPlay function failed
[DEBUG] [10:47:07] .... Engine 2 DxPlay function failed
[DEBUG] [10:47:36] .... Engine 2 DxPlay function failed

[INFO] [10:47:38] Job is Started
[INFO] [10:47:38] File 1: [C:\Users\Megaport\Videos\Elementary.S04E12.720p.HDTV.X264-DIMENSION.mkv]
[BLACK] [10:47:38] .... [C:\Users\Megaport\Videos\Elementary.S04E12.720p.HDTV.X264-DIMENSION.mkv] Black frame is detected, trying to substitute
[BLACK] [10:47:39] .... [C:\Users\Megaport\Videos\Elementary.S04E12.720p.HDTV.X264-DIMENSION.mkv] Black frame is detected, trying to substitute
[DEBUG] [10:52:42] .... Engine 2 DxPlay function failed

I tried different embedded engines but failed again
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admin
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Posts: 643
Joined: 03 Jun 2014, 19:14

09 Dec 2017, 20:59

Happosai wrote:i can't found a way to choose shots manually (screenshot with a little player with sort timeline options). Where can I find that?
Use right mouse button over a file in the main window to open context menu.
Happosai wrote:Engine 2 DxPlay function failed
Have you tried to use Ultimate engine?
Happosai
Posts: 7
Joined: 03 Dec 2017, 13:32

10 Dec 2017, 11:39

I call the function from the context click in VTM.

But then, when I click, "choose shots manually" on the context menu, the soft tries to open a new window that close immediatly, I can't even see what was in that new window.

I tried all the engines, embedded or not.

Have you got an idea why it fails?
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admin
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Posts: 643
Joined: 03 Jun 2014, 19:14

11 Dec 2017, 17:55

Currently "Choose shots manually" uses codecs on your PC.
It does not use Ultimate engine.

Try to install/re-install your video codec pack (CCCP for instance, or K-Lite), that should help.
Happosai
Posts: 7
Joined: 03 Dec 2017, 13:32

11 Dec 2017, 20:51

Thanks! I reinstalled K-lite and it works now!

But now I have another problem.

I would like to choose shots manually, what I can do now, but then get that that very shot is being animated.

Or, said differently, is it possible to choose manually a tile and get it animated?

I could get a picture with choosen tiles but when I run the animation process, it is a totally new thumbnail that comes...

Any idea? Is that only possible?
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admin
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Posts: 643
Joined: 03 Jun 2014, 19:14

12 Dec 2017, 17:46

Happosai wrote:Or, said differently, is it possible to choose manually a tile and get it animated?
Currently that is not possible.
Probably, in next versions, but not in the nearest future.
Happosai
Posts: 7
Joined: 03 Dec 2017, 13:32

19 Dec 2017, 00:41

Ok, thanks.

When we choose a tile to be animated in the animation options (for instance the fifth in a 16 tiles pattern), can we expect that the animation will begin at that time, or is it always the same part which is going to be animated?
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